Nebula 1.4 [Archive] - EmuAsylum

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The D
05-15-2001, 08:58 PM
No, it's not out yet :)
However it should be around Thursday or Friday.

Here's the current list of changes that will be implimented:

1.4-Changed main 68000 core to Bart Trzynadlowski's Genital 68k, which is a bit faster than starscream, and has less bugs (perhaps none).
-Rewritten the layer 2 drawing code. Rowscrolling problems are almost fixed (only missing avsp intro). It has caused a small slowdown, but with the little speedup of the main core the speed should be the same as before.
-19xx gfx problems fixed at last. If you use old savegames, then the problems will not be fixed until a stage change in the game.
-As some people has reported that the new gfx code (v1.3 and later) is slower than the older one (1.2 and before), then I've added the ability to use the old gfx code using the -oldgfx command line option.
-Sprite priority code has back to the original code that causes less gfx problems.
-Implemented sprite bankswitching (one of the still unemulated features of the cps2 hardware)
-Added PNG unfiltering modes (Sub,Up,Avg,Paeth). PNG files created with other tools should look right now.
-Fixed most Raster problems. Things look a lot better. Only remaining some sprite problems.
-Changed the Savegame format. Now the sound is correctly restored when loading a savegame. The old format is still recognized and loaded.
-Data files (configuration and savegames) are not encrypted anymore. If you want info about the format of these files, send me an E-mail.
-Fixed the "controller setting forgetting" bug. It's fixed now, but it requieres that you delete the old config files.
-Added the ability to save the controller data as the default mapping for games using the same button layout.


There might be some other things done between now and then.

Can't wait!!

mink
05-15-2001, 11:30 PM
yes i heard about this
sounds good to me
what does sprite bankswitching do

The D
05-15-2001, 11:57 PM
Good question

IXI Jaged IXI
05-16-2001, 08:38 PM
Look I don't think i really know wtf i'm talking bout. But when i heard about the cps2 finally being emulated I was excited for only one reason. To be able to play the Marvel Super Heroes game that I always use to play when i was younger at the corner store. One thing was that it didn't have the same feeling when i played it. I think that the sprite backswitcing has something to do with displaying more sprites like in MSH it always seemd so much faster and looked better (No its not my comp. I have a PIII 900MHZ and a Geforce 2) or I need to build a jamma rig.

The D
05-16-2001, 09:02 PM
Hmm could be
What would be interesting would be if it would allow you to display each sprite seperately
Of course what I just said probably has nothing at all to do with what it actually does, but that would be cool :cool:

y2kev
05-18-2001, 08:23 PM
Not excited. I could never get Nebula to work! Oh well, Final Burn is good enough for me. :)

The D
05-19-2001, 11:19 AM
OK guys it's out!!
Get it now!